Cub Games

Wolf tail tag - 

Fundamentally tail tag. Use neckers as  tails. You lose your tail, you are out. Avoid physical contact. You can only grab the tail 


Chuck the Chicken…this one is a favourite with our Beavers and Cubs. 

You will need 2 (or more, depending on the size of your group) rubber chickens. The kids are divided into teams, and the teams line up in single file, with each team having a chicken. At the word “go”, the youth at the front of their lines passes the chicken over their head to the youth behind them, who passes it through their legs to the person behind them, and so on down the line, until it gets to the back of the line. The youth at the back then runs to the front of the line, hollers “chuck the chicken!!!”, and throws the chicken as far as they can. They then go fetch the chicken, and take their place at front of the line, and the over the head/through legs cycle starts again until everyone gets a chance to chuck the chicken. It’s silly, it’s loud, and it’s lively. When we go to camp, we always make sure to pack the chickens 


Cross Canada

All kids line up on one side of room or field

The tagger in the middle will call out a characteristic. If you have that characteristic you can cross to the other side safely (ie if you’re wearing blue). Everyone else has to try and run pass the tagger without getting caught. If you’re caught you join the tagger until there’s one person left.


Shere Khan's Hunting 

One youth stands in the centre of an area as Shere Khan. The rest lie on their backs at one end with the heads facing the centre,eyes closed(sleeping woodcutters). Shere Khan roars(he stepped in the woodcutters fire). All the woodcutters wake and race to the other end of the playing area. Shere Khan catches as many as he can before they reach the other end. Those who are caught join Shere Khan in the middle and become tigers with him.Those who made it to the other end lie down again and wait for the roar. They now have more tigers to avoid. Keep going until all are caught. Just one person roars though I'm less confusion 


Walk the dog 

requires some rope leashes with handles at both ends. Youth are lined up in two equal Iines about 15 feet or better apart. Each youth is given a number. Two howlers, one assigned to each line. The Howlers call out a number for each line. The youths numbers that are called get up and run to the leash and tries to pull it back to their line. Typically call as an example 1 from the one line and 8 from the other line. No diving for the leash! No run and sliding to the leash! 


Ship Ahoy  

Howlers call out commands to their shipmates; such as:

Starboard, port, aft, up periscope, mermaid, captains daughter, swab the deck, crabs on deck, fish out of water, etc. The youth either run the direction they have been commanded or they are out. Likewise they act out the commands they hear until you have a winner


red card run 

split the youth into 2 lines side by side. Give 2 of your Howlers a shuffled deck of cards each. The Howlers flip a random card up...if it's red the youth run to the other goal post or if done inside - to the other side of the room. 


Freeze Tag

Manhunt

 Flashlight Tag  (A.K.A. German Spotlight)

Played at night, this game mixes the popular games, hide and seek with tag. The person who is "it" waits at the "jail" counting to a high number while everyone else hides. Then, armed with a flashlight, this person searches for the others who may be switching hiding spots. The flashlight must remain on at all times and may not be covered. When "it " spots someone, s/he must use the flashlight to get a close enough look at the person to identify him/er and call out his/er name.

What happens when a person gets caught, gives rise to variations of this exciting game. One variaton is to pass the flashlight to the caught person, so s/he becomes "it." Another version is to send each caught person to "jail" to wait until everyone is caught. The first person caught then becomes "it." Another variation is to have more than one person (or a team) be "it." With this configuration, people who are not "it" can tag other people (or team members) free from "jail." One of the "its" may stay near to guard the "jail."

Players will find new and interesting ways to improve their play. One such strategy is to watch where "it(s)" have already searched, and then switch to that hiding spot. One might also find success by following "it(s)." For added challenge, players may camoflouge themselves with dark clothing and face paint. This game is excellent for developing great strategies of guerilla warfare in young minds. This game will also encourage paranoia in parents and entire neighborhoods.


Wide Games (google doc)